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PLAYER GROUPS

There are three tiers of player groups on Pandemonium; Cohort, Faction, and Coalition. Each tier of player group has it's own requirements regarding; player-count, base size, proximity to a Haven, and the need for a "Purpose."

OUR FACTION RULES HAVE CHANGED FOR BOOK 4. BEFORE CREATING A FACTION, PLEASE READ ALL FACTION RULES IN-FULL.

To start a player group, please have a member of Leadership open a [PG REQUEST] ticket in 🩹ticket-central and fill the following template out;
 

Group Name: [Name & Faction Tag in-game.]

Group Member List: [Discord Usernames!]

Group Location: [Please provide a map screenshot and coordinates!]

(For Faction & Coalition) Purpose Statement:

TIERS OF
PLAYER GROUPS

Tiers
Members
Base Size
Purpose
Tier 3 | Coalition
12+
1/8th of a Cell
YES.
Tier 2 | Faction
8-12
1/16th of a Cell
YES.
Tier 1 | Cohort
3-5+
Safehoused Building
NO.

TIERS OF PLAYER GROUPS

This faction's purpose is the providing of medical care, and dissemination of related supplies. They may trade to receive or let go of excess medical supplies, but will not be a purveyor of other supplies. This faction, pursuant to their oath, is likely to retain a neutral-good stance, and hold objective views of ethics, unlikely to discriminate in treatment based on external conflict.

This faction will rely on others for things such as food, repairing their vehicles, and keeping their base of operations safe against PvP encounters or larger horde events. Helping this group is considered charity, as this group will never have the means to meaningfully reimburse for ammo or weaponry exhausted; aside from keeping those who keep them safe alive.

WHAT IS "PURPOSE?"

 

“Purpose” is the mission statement of a player group that lends itself as the group's primary purpose for existing. “Purpose” is something players will write when creating their group, and will define the groups IC motivations, ideals, and goals, and the group's OOC roleplay style, and community type. Management will need to ensure that group's ideas are relatively balanced, and ensure that there is an even makeup of group's motivations, ideals, and goals. No two groups should have the same “Purpose”.

When creating your groups Purpose statement, consider the following;

  1. Within your group, how do members interact? Is their a hierarchy of members or any other structure?

  2. How will your group interact with the world?  The Virus, The Environment, etc.

  3. How will your group interact with other Factions? (If applying for a Tier 2 Player Group.)

  4. How will your group interact with other players? Are they antagonistic? Do they help players? If so, how?

    When applying for a Player Group, staff may ask these questions individually to learn more about your Group, and to appropriately assign them as a Tier 1, 2, or 3 Player Group.

    Tier 2 Factions are required to host or participate in an event once a month to show that they are active and engaging with the server per their purpose statement. To read more about this requirement, click here.

EXAMPLE "PURPOSE" STATEMENTS

This faction's purpose is the providing of medical care, and dissemination of related supplies. They may trade to receive or let go of excess medical supplies, but will not be a purveyor of other supplies. This faction, pursuant to their oath, is likely to retain a neutral-good stance, and hold objective views of ethics, unlikely to discriminate in treatment based on external conflict.

This faction will rely on others for things such as food, repairing their vehicles, and keeping their base of operations safe against PvP encounters or larger horde events. Helping this group is considered charity, as this group will never have the means to meaningfully reimburse for ammo or weaponry exhausted; aside from keeping those who keep them safe alive.

BASE SIZE

In our world, large collections of people and things draw attention; the wrong kind.

Tier 1, 2, and 3 factions have different size requirements displayed below.

Factions that surpass this base size may be audited by BUILD TEAM.

HAVENS

Havens are defined as a 2-cell diameter around a Faction base. “Havens” are areas of the map that are safe enough for anyone to inhabit and freely exist in, but supplies will surely dry up if overpopulated. Two factions may not exist in the same Haven, or in Havens too close to one-another. This is determined on a case-by-case basis by Management.


Havens will be identified as Factions are established. Havens will be marked in the #ic-map channel, and any player may settle within one. The reigning Faction of the Haven has the right to bring in, or push out, characters of their choice. 

This will be done explicitly in-character. Administration will not force players to move in, or out unless in the case of rule breaks. That is the responsibility of the reigning faction, faction leadership, and the players within it to uphold. If you feel that there is a situation that requires the judgement of staff, such as faction leadership or residential members treating others unfairly in an OOC manner, please open a [NEED HELP?] ticket to consult staff.

BEING A FACTION LEADER

Faction leaders are integral members of our community, and have certain responsibilities that we expect them to upkeep!
 

Faction leaders are responsible for..

  • Openly communicating with staff through the #faction-liasion channel.

  • Telling staff when and who to give the appropriate faction roles.

  • Communicating with their faction members.

  • If you are the leader of a Tier 2 Faction, you must host or participate in one event each month to be considered active and remain on the #ic-map. To read more about what this entails, read here.
     

Along with optionally being responsible for..

  • Coordinating their faction members to attend events.

  • Generating RP through #🌐ic-events-and-rumors for their faction.

  • Detailing their faction in #📬faction-info

  • Communicating with other faction leaders in the #faction-liasion channel during conflicts to keep RP enjoyable.
     

It is up to the Faction leader to decide how they wish to run their faction, and are the point of contact for staff when discussing things involving the faction.

Faction leadership may be revoked if the player in question is breaking any of our rules on player conduct. Faction leaders are held to a higher standard as normal players. This is a big responsibility, don't take it lightly or it may be revoked!

BEING A FACTION MEMBER

Without faction members, there is no faction! Faction members are integral to the success of a faction, and should openly communicate with faction leadership as needed to solve (or start) conflict or otherwise engage in our server.

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